The main issue with the game is, that none of the cut scenes, which are bink videos run smoothly by default on Windowes 11 26H2.
The solution is to simply enable compatibility mode for Windows XP Service Pack 3 for the game’s exe file!
Additionally, you can get AI Upscaled versions of the bink videos in full HD 1080p from this Nexus mod
Fixing cutscene stutter in Red Dead Redemption on Windows 11 26H2
The solution to the stutter can be found in this Steam guide and is basically, that ReBar is disabled by default in the Nvidia profile of the game but it’s not effective, so if you are using an Nvidia card, you have to use the NvidiaProfileInspector to enable it, and then disable it again, as the guide points out:
Simply scroll down to ReBar Enable, which is in section 5. This is set to “Disabled” by default. Put it to “Enabled”, save the changes and then put it to “Disabled” again and save again. This fixed it for me. It makes really no sense tho.
Getting Sonic CD and Flashback (2013 remake) to work on current OS and hardware
This has been tested and verified working on Windows 11 26H2 with an Nvidia 5070Ti, Game Ready Drivers 617.42 of October 6th, 2026 and a 2K 165 Hz monitor.
Fixing Sonic CD running too fast so it’s rendered unplayable:
This Mega Drive port of a game is too old and does not support VSync while being locked in performance to the screen’s refresh rate. Back in the CRT days, higher outlandishly high refresh rates weren’t commonplace.
The solution here is to simply force it to run at 60 Hz only. E.g. in my case, I had it in the Nvidia App via Graphics –> Program Settings > 3 dotted menu -> add a program -> Sonic CD’s EXE -> Max Frame Rate –> On, 60 Hz.
Fixing Flashback (2013 remake) starting with a black screen and how to run the game on modern resolutions:
The workaround here is to put the game in window mode everytime, right at the start, this way the intro animations do play and do not turn the screen to black (using the hotkey combo ALT & Enter of course), however this is tedious, instead use the “Skip Intros” hint from PCGaming Wiki – Essential Improvements section. (Same with adding your screen’s native highest resolution).
This way the intros causing the black screen are not played and you sent to the tile screen and main menu right away!
“Flashback 2013” selection in the main menu does nothing:
The answer to the problem can be found here: https://steamcommunity.com/app/245730/discussions/0/1327844097109901742/#c2333276539595182917
So in essence, later UPlay versions and now Ubisoft Connect removed the “Uplay points” versions that was originally used to unlock the “Flashback 1993” menu entry. However since this feature has been removed, one could either consult Ubisoft Tech Support asking them to unlock it for your account, Or buy it separately: https://store.steampowered.com/app/961620/Flashback/
System Shock Classic Tested and confirmed working on a 2K Display (2560 x 1140) with Windows 11 26H2 with Nvidia Game Ready Drivers 617.14)
it appears the DOSBOX config put in the Steam release is not compatible with newer WIndows versions / GPU drivers / higher res displays.
Hence it only worked for me in Window Mode, while any DOSBOX option was in full screen I only got a black screen.
The easiest fix without fiddling a lot but being proper and supported, is using the community patch “LCGC Systemshock Portable”, also known as “SSP”, it also offers a few enhancemens and installs using the DATA files from your original game installation (in this case Steam’s).
https://www.systemshock.org/index.php?topic=211.0&utm_source=chatgpt.com#post_downloadssp
The only thing not working is the option “Use Gulikoza’s custom DOSBox build”.
Tested and confirmed working on a 2K Display (2560 x 1140) with Windows 11 26H2 with Nvidia Game Ready Drivers 617.14)
Run the No One Lives Forever game series on Windows 11 25H2
I am starting with No One Lives Forever 2, as this was the hardest to come by and I only got its French CD original.
This is a DirectX8 game, so it did run on Windows 11 25H2 but had no picture output while running.
1) For fixing this, I have downloaded dgVoodoo2 and Copy D3D8.DLL from the MS\x86\ folder to <path-to-game>.
2) Enable v-sync in video options as suggested by PCGamingWiki
3) Download the Updater to French Patch 1.3 (else, use the English version)
This fixes the no sound in cut scenes and in-game issue.
As I do not know French, I now downloaded and installed the Patch ver.1.5 for No One Lives Forever 2 contains 6 European languages GUI
This includes the 1.4 patches and allows to set the GUI and subtitles to the language of your choice. I decided for English.
I did not have any of the other issues described by PCGamingWiki, hence I did not require further patches.
Next one is Contract J.A.C.K.
I initially thought, following this extensive guide is good enough for single player.
However turns out, no picture under Windows 11 25H2, without downloading dgVoodoo2 and Copy D3D8.DLL from the MS\x86\ folder to <path-to-game>.
After having followed and done both, the game runs beautifully! 🙂
Fixing XIII Classic to run flawlessly in Windows 11 25H2
This is a combination of several guides and fixes, included are fixes for:
-Widescreeen and higher resolutions
-FOV fix on widescreen
-Mouse fix on higher resolution (optional, not always necessary)
-No sound fix on cut-scenes
There is an All-In-One-Installer meant for Windows 10 which fixes widescreen and higher resolutions and related issues.
For fixing the lack of sound in the cut-scenes, download IndirectSound, then unzip it, and copy the files into the game folder’s System sub-folder, e.g. …SteamLibrary\steamapps\common\XIII – Classic\System
Optional: Mouse fix for higher resolutions:
Stage 1: XIII.ini setting
We going to …\XIII – Classic\system
Open the file : “XIII.ini”, search and copy the following lines :
- UseTripleBuffering=False
- UseVSync=False
- ReduceMouseLag=False
Stage 2: Mouse Polling Rate
Another thing that helps, set your Mouse Polling Rate to 250/125HZ(125 great works for me). But maybe it not help you and you can return your standart Polling Rate
The other blog I am working on
There is also this other blog I am working on, a diary of the revival of the previously stalled Indie retro arcade racer game Drift Stage!

Now joining the Fediverse
Now I decided to make my blog join the Fediverse, means all blog posts from now on (June, 2nd, 2026) will be posted to the Fediverse as well, if you add my feed @Nafcom@www.nafcom.eu to your ActivityPub protocol using server.
A small essay why XBOX360 controller and force feedback no longer work properly past Windows 8.1
I did take my old wired XBOX 360 controller apart and cleaned it according to a manual as left and right triggger buttons would be seen as the same button being pressed on my freshly installed Windows 11 on my new PC and also joysticks with force feedback no longer worked.
It appears, to be still not working in certain games, while it does work perfectly in other games like Star Wars Outlaws and others like RDR I and II, etc.
It also worked when I still used the controller on my previous PC which was based of a Windows 8 installation upgraded to 8.1. then to 10, then finally to 11.
And here is the catch I found:
If it was a hardware fault, it would not explain why it did work on my old PC and then suddenly stopped when I used it for my new PC.
I dug into the topic a bit deeper and found the following facts and references:
-For Windows XP, 7.1. and 8.0, Microsoft released a separated “XBOX Controller Accessories” program with driver package.
This driver and package has been discontinued with the release of Windows 10 and a driver was provided using Windows Update.
The way how Left Trigger and Right Trigger changed depending on driver used and method used by the game.
Here you can read more: It has to do with DirectInput vs XInput, more about this can be read here: XInput Plus v4.15.2.90 – Tools – PCGamingWiki PCGW Community
By Coincidence, this is also the download page by a tool that is supposed to bridge communication to the old method so the new Win10/11 drivers from Windows Update still work.
I was also able to pin down the issue vs games that work and games that don’t:
Games which do not work, detect the LT and RT as the exact same button
The method the Win10/11 drivers do it, LT and RT are on the same axis, but separated by certain values.
While with the method the Win XP / 7 and 8.0 drivers do it, LT and RT are separated sliders.
I also re-installed the 3rd tester app from the Windows store showing the problem via “classic testing method” vs “new testing method”.
I will make a OBS screencast of this so you can see it:
What you can see: New Interface: LT = 87%, RT = 12%
Old Interface: Both Triggers misdetected as Left Triggers, Right Trigger input not detected.
Games I could verify the wrong behaviour:
-Split/Second: if I press LT fully down, car drives reverse. If I press RT half way down, car also drives reverse. (car is supposed to accelerate forward instead).
-ReMatch: In the Prologe: LT pressed down: player tackles, RT half way down also tackles (player is supposed to shoot instead)
The issue is also discussed as early as 2011 in the Unity Forums as of here:
Xbox Controller LT+RT at same time – Unity Engine – Unity Discussions
So the next steps to verify this is:
1) Either installing Xinput Plus on this new PC with a rather fresh Win 11 install
or
2) Fire up my old PC, use the free too DriverMax and backing up the old Win8 driver from this system and try to inject it into the Windows 11 installation of my new PC as possible.
The fact that RT works correctly in some games like Star Wars Outlaws rules out a hardware failure in my book. Especially since pressing 50% on games where RT do not work suddenly is detected as LT, backs this up.
Additionally, this appears also to be the reason, why force feedback joysticks no longer work, force feedback appears to be no longer part of XInput.
TL;DR:
in summary, Microsoft switched with Windows 10 and newer DirectX releases from the old method “DirectInput” to the never method XInput.
XInput is not supported by XBOX360 controller and older.
While DirectInput is not supported by Windows 10 and Windows 11 anymore.
So you will not want to go through that headache.
And tools that inject a transition layer into games like “XInput Plus ” are often seen as cheat software because of the injection method. Which would result in our players getting VAC banned on Steam. etc.
We never should go down this road, it is a sure desaster.
How to email EA Support when their “EA Next” chat bot is broken
Update: If the below method doesn’t work (e.g. because the update of your case to resume is never been sent to the server), there is a hidden URL to use an email form to contact support at https://help.ea.com/en/customer-care/ instead.
This guide is partly using a few hints from a thread of the EA User Forums from 10 years ago “Seriously, How do I contact EA via email?“.
Normally, you are supposed to go through their support FAQ pages, then scroll to the very end of one of them and click on “Contact Us”, which will start a conversation with their “EA Next” chat bot which is broken when I tried, mind you they rely on a beta feature for customers to contact them as the only official way!

So, the email address to contact EA Support is mentioned a few replies down the thread: customerexperience @ ea.com
However, this will be confusing for you at first, as it triggers an auto-reply email stating the following:

However, if you logged into your EA account on the homepage, the “My Cases” overview will provide an overview of your previously closed cases.
A´nd there you will also find your previous case from just a few minutes ago that has been automatically closed as resolved by the system:

click on “Resume case” which will allow you to write to them your reason for resuming the case! Congrats! Now it is assigned to a support rep and you will get an actual human to reply to you!
Good luck!